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Tresillo
Tresillo is based upon a popular Cuban board game whose origin has been obscured by the passage of time. Tresillo is a strategic, territorial board game that is won by inhibiting your opponent's ability to move, reducing his ranks to 2 pieces or in the abbreviated versions possessing more of your opponent's pieces. Tresillo is part chess, checkers, Go and part Tic-Tac-Toe.
It is a game to be played and enjoyed by ages 12 and up with challenges to every age group. Tresillo provides an opportunity to hone critical thinking skills with emphasis on strategic planning while testing the powers of observation, analysis and decision making.
Tresillo is a game that the whole family can enjoy.
Conquer (Tresillo Proper)
2 Players
Objective: Collect opponent’s chips by achieving Tresillo (three chips in a row, horizontally, vertically or diagonally) or inhibit opponent’s ability to move.
• Play is initiated by one player placing his chip on an open spot on the board followed by opposing player placing his chip on an open spot.
• Players alternate play seeking to achieve Tresillo and stopping their opponent from doing so.
• When a player achieves Tresillo, he removes one of his opponent’s played chips from the board.
• After all the pieces are played and are on the board or captured by the opposing player, play continues from the board by moving a chip to an open adjacent spot (no jumping) with the same objective in mind of achieving Tresillo or inhibiting the ability of the opponent to move.
• Play continues until a player is unable to move or one player is reduced to two pieces.
• Tally: The winner is the player who has inhibited his opponent’s ability to move or has removed 10 of his opponent’s chips from the board.
• Alternative Play: When a player achieves Tresillo, he is given an un-played chip by his opponent. If opponent has no chip to give, then a chip is removed from the board by demanding player.
• In advanced play, the first player to reach 30 points (or some other predetermined goal) wins.
• One point is awarded for each captured chip and 2 points for each of the opponent’s chips that are trapped on the board.
• Players alternate starting the game and tally is taken at the conclusion of play.
Rulebook for over 40 Strategic Mind Games