House That JAK Built
"Game Don't Stop"
Morabaraba
Morabaraba is the South African version of the game that finds its roots among the rural herdsmen of that country. The description given below is compatible with Mind Sports South Africa’s “Generally Accepted Rules”.
There are three main phases to the game and the pieces are referred to as “cows” based upon the game’s origin among herdsmen:
• Placing the cows
• Moving the cows
• Flying the cows
Placing the cows
• The board is empty when the game begins. Each player has 12 pieces, known as “cows”; one player has white cows and the other has black cows.
• The player with the white cows moves first.
• Each turn consists of placing a cow on an empty intersection on the board.
• The aim is to create a “mill”: a row of three cows on any line drawn on the board.
• If a player forms a mill, he may remove or “shoot” one of the opponent’s cows.
• The shot cow is removed from the board and not played again.
• A cow in a mill may not be shot unless all of the opponent’s cows are in mills, in which case a cow may be shot.
• Even if a move creates more than one mill, only one cow can be shot in a single move.
Moving the Cows
• After all the cows have been placed, each turn consists of moving a cow to an adjacent empty intersection.
• As before, completing a mill allows a player to shoot one of the opponent’s cows. This cow may not be in a mill unless all of the opponent’s cows are in mills.
• Players are allowed to break their own mills.
• A mill may be broken and remade repeatedly by shuffling cows back and forth.
• Each time the mill is remade, one of the opponent’s cows is shot.
• A mill which is broken to form a new mill cannot be reformed again on the next move.
Flying the Cows
• When a player has only three cows remaining, desperate measures are necessary. The player’s cows are allowed to “fly” to any empty intersection, not just the adjacent ones.
• If one player has three cows and the other player has more than three cows, only the player with three cows is allowed to fly.
Finishing the game
• The game is won by inhibiting your opponent’s ability to move or by reducing his herds to two cows.
• If either player has only three cows and neither player shoots a cow within ten moves, the game is drawn.